Species List
This page is a comprehensive list of the species (and species-like populations) that the Sevenfold knows of. Every single population listed either lives in the Sevenfold right now, used to live there at some point, or are frequent enough visitors that the Sevenfold has taken notice.
Notice!!! This isn't actually all of the species, just the ones i have ocs for. This page is a perpetual wip lol
Jump to a species!
Anifel • Archon • Bahiyr • Brownie • Deva • Dragon • Dragonborn • Dwarf • Elf • Fae • Fae, Court • Florafolk • Human • Miranite • Nivuran • Orc • Starchild • Therian • Une'mea • Une'mea, Aquatic • Vampire
Anifel
- Average Life Span: 80 - 100 years
- Type: Created
- Designation: Surviving
- Native Planet / Realm: N/A
Anifel is a catch-all term for the descendants of the manufactured slaves created and maintained by more powerful species before and during the War of the Light. The first recorded instance of a successful specimen resides in the journal of a mage sponsored by a particularly sadistic noble, created by merging the souls of an animal and one of the noble's prisoners and forcing the result back into the prisoner's body. From there, knowledge of anifel creation expanded and methods were refined, and anifel were soon being traded amongst the elites of several different worlds.
When the War of the Light kicked off, the anifel trade exploded. Some countries and kingdoms started using anifel to supplement their workforce while their own went to war. Areas with a high amount of long-lived species even used them as cannon fodder in their armies, unwilling to sacrifice their own in a conflict that they thought — from their perspective — would be over quickly.
Now centuries after the initial experiments and after being fully emancipated, the anifel are a recognized sapient species that can be found on almost every planet of the Sevenfold.
Archon
- Average Life Span: 500 - 1000 years
- Type: Divine
- Designation: Thriving
- Native Planet / Realm: Astral Realm
It's near the end of the War of the Light. The Astral Vanguard, the pet project of the Dreaming Maiden, has dealt the biggest blow to the Exiled One thus far, beating It into a corner and giving everyone the first shadow of a hope in a long time. But a cornered animal is a more dangerous animal, and the Exiled One would not — and will not — let this indignity stand.
A worrying thought soon started to fester in the remaining deities of Dream: what if the Dreaming Maiden fails? Once the Exiled One slaughters Her soldiers, vengeance will be swift and deadly against Her, the rest of the deities, and the Astral Realm itself.
So they devised a plan of their own: a last ditch effort to ensure the Astral Realm would always have protectors in the potential wake of the Maiden's failure. They combined their powers and merged their forms, then split themselves by nine and nine and nine again and scattered the resulting pieces throughout the Astral Realm.
The pieces soon stabilized and took new forms, becoming the modern-day archons. They act as the guardians of the Astral Realm and anchors to the material plane, and their territories are considered safe havens for astral travelers. While some may consider the original deities' plan ultimately pointless as the Astral Vanguard did, indeed, defeat the Exiled One (eventually), anyone else looking to gain control of the Realm of Dreams now have to go through hundreds of entities, instead of less than a dozen.
Notes: There are always exactly 729 archons at any given time. If it were any other species this number would put them straight into vanishing, but since the number is integral to how the archons were made, unless their numbers drastically change somehow they'll always be in thriving.
Bahiyr
- Average Life Span: Unknown
- Type: Divine
- Designation: Designation pending
- Native Planet / Realm: Limbo?
The Exiled One's corruption took hold of a world in distinct stages that all involved the use of blights — parodies of life that poisoned the world and spread Its corruption. Bahiyrim, used in both the first and last stages, were some of the most powerful blights It could conjure. Bahiyrim were able to mimic life far more convincingly than any other blight, making it easy to worm their way into the populace. They kidnapped and replaced respected members of communities, hijacked Chosen One prophecies and prevented their fulfilment, and projected their disembodied voices into the minds of prominent leaders, all in the service of spreading the Exiled One's influence and making mortals more susceptible to Its power. The Exiled One also used them as Its last line of defense near the end of the War of the Light, showering its creations with power as the Astral Vanguard got closer to landing that final blow.
And when they did, it was as if a million puppet strings were cut at once — bahiyrim throughout the worlds simply dropped were they stood. Without the Exiled One's will filling and directing them, they were as empty as porcelain dolls and just as fragile, something angry mobs revelled in finding out. Between the initial waves of destruction and the later sweeps for bahiyr bodies by archaeologists and collectors, it was assumed that any intact specimens were depowered and essentially harmless.
So the entire Sevenfold was taken by surprise as bahiyrim in museums and private exhibits came back to life, their glossy, stark white countenances giving way to flesh and blood and riots of color. Certain sections of the public did not like hearing that these living weapons were up and moving again, and they really made their discontent known when the Council announced the bahiyrim's new species status. There has been furious debate about it since, but all arguments against it are dead in the water. These resurrected bahiyrim are sapient, can purposely use magic, and — most importantly — act under their own will, so by the Sevenfold's own rules they had to be recognized.
Brownie
- Average Life Span: 150 - 300 years
- Type: Mundane?
- Designation: Surviving
- Native Planet / Realm: Arcadia?
When Arcadia separated from Tierra and promptly shattered under its own weight, all the magical communities were instantly severed from each other. With all connections snapped like twigs, the inhabitants of each shard believed themselves to be the only ones that survived... until the brownies came along.
No one has any idea where the brownies came from, or even how the name "brownie" was applied to them in the first place. They just showed up one day, making their home in the spaces between Arcadia's shards. However, they soon made themselves invaluable in discovering how much of Arcadia survived the shattering as they were the only beings who could freely move to and from the other shards, and became the backbone of communications and travel between them.
With the efforts to stitch Arcadia back together fully underway, the brownies' prominince in Arcadia's dealings have somewhat lessened. But it seems that the brownies as a whole haven't paid any heed to this so far, as a large number of them either found a way to continue their previous occupations or have simply expanded their travelings to Tierra and beyond.
Deva
- Average Life Span: 1000 years?
- Type: Divine
- Designation: Vanishing, stage I
- Native Planet / Realm: Limbo?
The Exiled One left many a divine corpse in Its wake. Deity by deity, guardian by guardian, the realms of the divine were emptied of life and painted with holy blood. Once the last deity of a world fell the Exiled One was quick to move on, leaving Its newest conquest to rot.
Once the Exiled One Itself fell, Its power no longer suppressed the remnants of divine power that still lingered, and the remains of deities attempted to reconstitute and resurrect themselves. However, whatever power there once was had long since faded. So instead of the deities themselves coming back to life, thousands of new beings sprung fully-formed from the rotted viscera — the modern-day deva.
Most deva formed in Limbo, where the Exiled One stored Its conquered worlds, and very few of them have ever been able to leave it, let alone have settled in the Sevenfold. Some first-generation deva report that there were still-functional societies deep inside Limbo when they managed to escape, but most seemed to be struggling for survival. Unfortunately, communicating with anything inside Limbo has never been successful, so if these societies still exist they are unreachable from the outside.
Dragon
- Average Life Span: 2000+ years
- Type: Divine
- Designation: Vanishing, stage IV (possibly lost?)
- Native Planet / Realm: ???
Dragons were some of the most powerful beings in the Sevenfold. They have been guardians of realms and destroyers of worlds, the most supreme of paragons and the greatest of blackguards. Civilizations have flourished and fallen by a dragon's hand, and they were the closest thing to deities on the material plane.
... So their near-complete disappearance is one of the greatest mysteries the Sevenfold has to offer.
Dragons were active at all stages of the Exiled One's invasions, were on the frontlines of the War of the Light, helped land the final blow against the Exiled One Itself, and then just... vanished without a trace. They left almost nothing of their culture behind, very few clues of what happened to them were ever found, and the dragons that were left either have no clue themselves or aren't talking at all.
Most of the dragons still alive are in hiding, with the only hint of their locations being buried deep within the Sevenfold Council headquarters. Many third parties, from hobbyists to professionals, from academic groups to corporate interests, have taken to collecting (and fighting over) the scraps of draconic history that remain, all hoping to solve the mystery of the ages.
Dragonborn
- Average Life Span: 200 - 500 years
- Type: Mythical
- Designation: Waning
- Native Planet / Realm: ???
Despite the name, most people that carry the designation "dragonborn" are not descended from dragons at all. In fact, there's very few dragonborn that have any connection to them in the first place. Yet many people in the Sevenfold have reported suddenly gaining dragon-like abilities — greater magical ability, elemental breath, heightened constitution and strength — as well as growing draconic wings, horns, and tails. There doesn't seem to be any rhyme or reason to who awakens as a dragonborn, either; there's a small correlation between the new powers and living near draconic ruins or a dragons's remains, but otherwise it's completely random.
Scholars say the emergence of the dragonborn has major implications on dragons' true nature and the mystery of their disappearance, if the universe is so insistent on something having their powers. It has also caused a run on illegal markets for dragon bones and artifacts (and in more extreme and unfortunate cases, dragonborn themselves), driven by buyers' desire to develop their own draconic powers. Wealthier members of society frequently seek to bring dragonborn into their employ for the prestige of saying that they have a "powerful dragon" at their beck and call. The Sevenfold Council is currently drafting anti-harassment measures that would give any dragonborn that wants it similar privacy protections as their pseudo-ancestors.
Dwarf
- Average Life Span: 200 - 300 years
- Type: Mundane
- Designation: Extinct (designation pending)
- Native Planet / Realm: Tierra / Arcadia
Between Arcadia's shattering, rediscovery, and reconstitution, many magical species thought to be long gone were rediscovered as well, and several long-lost sister species reveled in re-establishing contact. But a few species have never been found again, and until recently, that included the dwarves. They were already fairly isolated, the borders of their home shrunken down to a single mountain in Tierra's northern hemisphere. They also had a reputation of being a sickly, faltering species beforehand, being decimated by sickness and disease the generation before. This made the dwarves reticient when talking to others on the rare occasions where they had to, and left their status far more up-in-the-air than most when Arcadia shattered.
After the War of the Light and the formal establishment of the Sevenfold Alliance, the efforts to stitch Arcadia fully began, but there still weren't any signs of the dwarves. It was assumed that the species as a whole had succumbed to whatever illnesses ailed them, and it took until a few years ago to discover the dwarves were alive and well. A routine expedition into a seemingly abandoned shard turned into unearthing an underground city teeming with dwarven life.
The Sevenfold Council would like for the dwarven shard to be reconstituted into Arcadia and thus properly join the Sevenfold as a whole, but the dwarves interpreted the expedition into their city as an attack and have been frosty with Sevenfold officials ever since. It's going to take some time to defuse that potential political bomb...
Elf
- Average Life Span: 300 - 500 years
- Type: Magical
- Designation: Waning
- Native Planet / Realm: Tierra / Arcadia
Once considered the unwanted dregs and exiles of the Kingdom of the Sun, what's left of the elves now inherit their legacy.
For ages upon ages the massive, eons-old kingdom ruled the elves with an iron fist. Those that did not bow down to its imperialist whims or assimilate fast enough were wiped off the map or expelled to the edges of the world. Even other elven civilizations were not safe, as the kingdom sliced through their lands like butter, and leader after leader were forced to sign away their rule at the edge of a blade. The kingdom was all-consuming and ever-growing, and with knowledge of magic being gatekept from the masses, there was little to no hope of changing the status quo.
So when the Kingdom of the Sun collapsed overnight, there was mass panic and praise to the deities amongst the remaining elves. The elves that panicked scraped up enough magic to flee the planet, in fear that whatever wiped out the kingdom would soon come after them. Those that praised the deities stayed, strolling into the kingdom's ruins and partying like they owned the place.
Now freed from a millenia-long oppression and secure in the knowledge that the Kingdom of the Sun's flames have finally been snuffed out, present-day elves work at home and abroad to resurrect the cultures and traditions that had been suppressed and extinguished for so long.
Fae
- Average Life Span: 750 - 1000 years
- Type: Mythical
- Designation: Surviving
- Native Planet / Realm: ???
In ancient texts, the fae are described as “forces of nature given humanoid form”. They are living, thinking embodiments of the elements and are said to be the progenitors of most of the magic on the planets they presided over.
During the War of the Light, the fae retreated to hidden cities protected by layers and layers of wards, essentially sitting most of the conflict out. When the Exiled One was finally defeated and the remaining deities started preparing for the Grand Rewrite, the fae learned that many of their non-elemental powers would be nerfed or taken away altogether. It is said a few fae thought this unacceptable and tried to find a way around it, but any potential grumbling was drowned out by end-of-the-war celebrations and the excitement of getting to see other sapients again.
Today the fae are more custodians of nature than walking natural disasters, and some have kickstared the creation of guilds and unions to better protect what's left of the worlds. A decent chunk of any type of environmental crew sent by the Sevenfold Council will be fae, as their powers help them diagnose what exactly is wrong with an area and where, sometimes more quickly than scientific instruments.
Fae, Court
- Average Life Span: Unknown
- Type: Unknown
- Designation: Unknown (see notes)
- Native Planet / Realm: ???
There was a rumor in fae high society, sometime before the Grand Rewrite started in earnest, that a section of fae nobility were devising ways of keeping their power in the face of the upcoming overhaul of the laws of magic. The gossip goes that this "secret court" spent day and night in hidden libraries and undercover salons, devising plan after plan of dodging the Rewrite. And while certain members of nobility did seem to disappear all around the same time, their families ruthlessly covered it up. The popular conclusion was that if the court really was trying to defraud divinity, the eventual failure must've been 1) fatal and 2) embarrassing.
...Until a fae claiming to be one of the disappeared nobles made contact with a Sevenfold Council official centuries later. Apparently all the rumors about the secret court were 100% true, and a bunch of fae with more money and power than sense had successfully made a pocket realm the deities couldn't access. But once the laws of magic had changed around the plane, it was cut off from all natural magic flows and had started deteriorating extremely quickly. Reports note the court seems to be trapped inside and were looking to the Council for help before the realm completely collapsed.
This has made all hell break loose within both the Sevenfold Council and fae society. Whoever made contact spun enough of a sympathetic story that the Council is compelled to act somehow, and have thrown considerable manpower and resources into a solution. However, the fae that were around when the rumors were first circling have put little stock into the contactor's sob story and believe something is gravely amiss.
Notes: There is now a massive academic and political discourse over whether or not the court fae should count as, if not a different species, a significant enough population to be given their own designation. On the one hand, living in a plane isolated from the normal flows of magic have certainly changed those fae enough to the point where they wouldn't be able to reintegrate with their own kind easily, or at all. On the other side, this was a 100% artificial split, driven by greed, selfishness, and a lust for power, and treating them as special would only legitimize their entitlement. Until the Council and the Census Committee can actually discern what's going on, unknown is the only designation they can give.
Florafolk
- Average Life Span: 300 - 500 years
- Type: Mythical
- Designation: Lost to the Sevenfold (designation pending)
- Native Planet / Realm: Floromi
Florafolk are fae-like beings with a deep conection to nature and the environment. Rumored to be able to purify entire biomes with a touch, this species has been relegated to myths and fairy tales until very recently. The legends say the first florafolk were a group of insects that tended to a deity's garden out of the goodness of their hearts. The deity was so moved by their devotion that she blessed them with more able forms and adorned them with the flowers that they so meticulously cared for.
Rulers of the florafolk used this legend to uphold the virtue of diligent work, and their kingdom and realm flourished under generations of benevolent leaders. However, this committment to peace and tranquility left them wholly open to attack, and when realm raiders came to ransack their home for everything it had they were completely unprepared. The raiders did so much damage so quickly that the realm imploded, scattering both the florafolk and the raiders to the edges of reality.
It was fully believed that the florafolk were gone for good, but without any direct confirmation the species was actually dead they were given the lost designation. This was turned on its head when someone claiming to be a florafolk queen sent a message throughout the universe, yelling at any potential listener to get the fuck back here, already!!! Needless to say, the Sevenfold Council is now extremely interested in meeting this queen for themselves and seeing if anyone actually answers that call...
Human
- Average Life Span: 120 - 150 years
- Type: Mundane
- Designation: Thriving
- Native Planet / Realm: Tierra
One of the few species who could not use magic pre-Rewrite, humans did not even know about it until the Exiled One came to their world. Its very presence broke the masquerade concealing magic from the greater population, forcing it to become public knowledge.
Being newcomers to this whole magic thing did not stop them from being full paricipants in the War of the Light, even helping with the research into methods to take It down. When the Astral Vanguard was created and started recruiting members, humans volunteered in droves. It was to the point where a nickname for the Vanguard was the Tierran Vanguard because so many humans showed up.
Now with the full breadth of access to magic as every other species, many of the more recent breakthroughs in arcane theory and magitech has had a human behind it. The entire species being under a masquerade for so long has also given them a curious ability: they can detect illusions much better than most other species.
Miranite
- Average Life Span: 120 - 150 years
- Type: Created
- Designation: Designation pending (formerly thriving)
- Native Planet / Realm: Miracana
This species is the last great creation of an ancient precursor species before they achieved Singularity. Taking the precursors' last command of "preserve this planet" to heart, the creations took the precursors' name and the tech they left behind and made the planet their own. Even when they were brought to the brink of extinction during the War of the Light, they never faltered in protecting their world from the Exiled One's corruption.
On , 492 SSY, the entire planet of Miracana suddenly went dark. All communications from Miracana went silent, everything and everyone on the planet stopped responding, and all attempts at traveling there fail, essentially severing all off-worlders from their home planet. Scarred by their planet's apparent disappearance, and left inconsolable at the news that officials were declaring it and all people on it lost, many members of this species have taken to wearing a dark red somewhere on their outfits at all times, symbolizing the eternal wound that will never heal.
Nivuran
- Average Life Span: 100 - 150 years
- Type: Magical
- Designation: Faltering
- Native Planet / Realm: Verith
The modern-day nivurans are the result of a spiraling, species-wide string of bad luck and bad decisions.
First, a more warlike species from the other side of the planet tried to subjugate them. The nivurans speedran their industrial revolution just to keep up with the warmongers, but their poor gunsmithing and hastily put-together mining operations only resulted in shoddy weaponry, poisonous fumes, and uncountable causalties. The only reason the nivurans "won" is because the warmongers caught their version of the common cold and it turned into a pandemic. The warmongers used a corrupting magic that spread its way through nivuran land before succumbing to the disease — it rotted crops and sickened animals, making agriculture near impossible for years to come. Nivurans started having pandemics of their own run through the populace in the aftermath, depleting their numbers further and making fresh food and effective medicine harder to come by.
And in the middle of it all, the Exiled One touched down on Verith. It had seemingly instantly decided It hated the planet, because It skipped most of Its usual routine in favor of simply trying to shove Verith into its own sun. The Exiled One was defeated before It succeeded, but the change in orbit kickstarted the collapse of Verith's biosphere.
Thanks to all of these events, the hardy, industrious nivurans have been reduced to inbred, neurotic, sickly messes flinching at their own shadows. While scientists throughout the Sevenfold try to improve the nivurans' quality of life, Verithian deva take nivurans under their wings and keep them from worrying themselves into early graves. Talk of wide-scale efforts to preserve as much of nivuran culture and history as possible have started as well — while the nivurans are stable now, their frail health and Verith's precarious position could collapse the entire species at any moment.
Orc
- Average Life Span: 150 - 200 years
- Type: Mundane
- Designation: Waning
- Native Planet / Realm: Tierra / Arcadia
Orcs have forever been in an unenviable position. Exploited by sinister forces because of their unusually low magical aptitude, then blamed and villianized for that same exploitation by supposed-to-be-saviours, the orcs fled to the corners of the worlds and beyond to escape persecution. But when evil kings and demonic conquerors and eldritch deities still came to take advantage of them, the orcs prayed to their deities to protect them.
The deities answered with the Sturvasund, the orc version of Chosen Ones. With "bodies and souls spun from the finest gold" the Sturvasund were some of the only orcs that could use freely use magic pre-Rewrite, so training one in the way of the warrior and putting them on the front lines was one of the few ways orcs could meaningfully protect their communities against ill-meaning interlopers. However, the deities did away with Chosen Ones as a whole with the Grand Rewrite, and the Sturvasund disappeared within a generation. Orckind was incensed by this betrayal once they found out what happened, so they banded together to capture all of their deities, try them for treason, and execute those they found guilty.
Present-day orc settlements have become intensely isolated and isolationist, even moreso than therian settlements. The vast majority are in areas nigh-inaccesible to other species, from the highest points on the steepest mountains to the deepest rooms in the most labyrinthine cave systems. They have mostly eschewed practicing magic for cultivating their own physical strength, and have abandoned their remaining deities in favor of worshipping the Sturvasund in one way or another.
Starchild
- Average Life Span: N/A
- Type: Divine?
- Designation: Data insufficent
- Native Planet / Realm: ???
When a star is born and ignites the hydrogen in its core, the next child in the universe to be born will be cloaked in its light and graced with its power. Starchildern are usually considered an unlucky omen at best and a harbinger of doom at worst, as their magic will be unusually volatile and require a much steadier hand to guide them than most worlds could provide. They gain a number of abilities that let them survive and travel the vacuum of space as they reach maturity, culminating in developing such an intense wanderlust that they eventually leave their planet.
It is not quite known why starchildren gain these powers or what end they ultimately serve, but accounts of one arriving at a world and becoming the catalyst for great change (for better and for worse) repeatedly show up in historical records. While starchildren can appear in any species and are thus not a species themselves, enough of them have interacted with both the Council and the Sevenfold as a whole that they are considered a group worth studying. As of right now, however, there are no known starchildren in the Sevenfold.
Therian
- Average Life Span: 300 - 500 years
- Type: Magical (potentially mythical?)
- Designation: Faltering
- Native Planet / Realm: Tierra / Arcadia(?)
Every planet, culture, geographical area, and time period seem to have their own creation myth for the therians. If you ask five people from the same pack about theirs you will get six different answers. The only commonality is someone harnessing the power of dreams and the moon to bless their community.
Due to the view that therians were nothing more than animals, they were one of the most harassed species before and during the War of the Light. It was believed that the pelt from their animal forms would grant the potential wearer a wide array of enhanced abilities and protections. There was also a period of time where powerful species sought to use them as slaves or working animals, but this ended terrribly for most and this practice all but faded away with the creation of the anifel.
All of this caused therians to withdraw and isolate themselves to settlements far away from larger cities. There are a few packs that have started to reach back out to wider society, but many keep their distance to this day.
Une'mea
- Average Life Span: 150 - 200 years
- Type: Mundane
- Designation: Thriving
- Native Planet / Realm: Ka'une
On the Ka'une of old, the une'mea reigned supreme. With the formerly tropical climate came trees that touched the skies, and ume'mea traversed their canopies with ease. The ume'mea used every part of the trees in some way for everything from clothes to food to technology to the foundations of their cities, fully mastering their environment by the time the War of the Light reached them.
And after it was done, the ume'mea still reigned supreme... but they've had to go through some major readjustments.
When the Exiled One's corruption broke Ka'une's supercontinent and most of its forests fell into the sea, the une'mea was forced to be in lockstep with the catastrophic changes their poor planet was going through. Over time, however, the une'mea traded their contempt for their fledgling seas to a newfound wanderlust, and they eventually took to the waters with unbridled enthusiasm. Nowadays at least half of the population live on giant city-ships, and the une'mea still on land make the seas just as an integral part of their lives as the remaining forests.
Une'mea, Aquatic
- Average Life Span: Unknown
- Type: Unknown
- Designation: Unknown
- Native Planet / Realm: Ka'une
There's something in the water.
It's not the Exiled One. Between the Council, the Vanguard, and the une'mea themselves, there's not a trace of that fucking thing left on Ka'une.
It's not the Ena'kane, either. The remnants of Ka'une's deities have been pissed ever since the first forest fell, but...! The une'mea had appeased Them! Taken their portion of vengence, presented Them spoils of war, protected what forests were left! Was that not enough? Were the Ena'kane still angry? Or...
The madness comes quickly. All who work and live with the water are at risk. On the first day, the afflicted starts singing a song not of any Ka'unian or Sevenfold tongue. On the second, they run, walk, and drag themselves to the nearest body of water and go motionless at its edge, muttering that damnable song under their breath. And on the third, if you were lucky, you will find them dead in that body of water.
You will pray you find them drowned. That they cracked their head on jagged rocks. That they were torn apart by rabid currents. You will pray that you are lucky. Because otherwise...
Because otherwise a perverted, waterlogged parody of the one you love will drag itself out of that body of water by the third spring tide. Because otherwise it will reach out to you, all gangly, scaly limbs and big, blank eyes. Because otherwise when you shove it away or step back from it or hold it at arm's length and finally acknowledge the face of your parent or your spouse or your sibling or your cousin or your child —
— you will say, "What happened to you?"
And they will say, "I met our god in the water!"
Vampire
- Average Life Span: Unknown, see notes
- Type: Mythical
- Designation: Data insufficient
- Native Planet / Realm: Tierra / Arcadia
"Hear me, beast! I want my kingdom to always be prosperous. Let us always be remembered, and may we live ever eternal!"
The Kingdom of the Sun fell in 24 hours.
Unbeknownst to all except the most loyal of nobles, the kingdom's reach had over-extended itself long ago, and the faltering infrastructure was on the brink of collapse. So instead of doing anything reasonable about it, King Joril IV, the Last King of the Elves, summoned something in the dead of night and made a deal for his eternal soul to ensure his kingdom would live forever.
And, well... the wish was technically granted!
At sunrise, anyone and everyone still loyal to the kingdom underwent a monstrous transformation and gained a monstrous hunger for blood. The sun they had so worshipped became a bane, burning anyone that was outside into a crisp. Those that weren't immediately killed went on a frenzied feeding spree that lasted the entire day and well into the night, and by the time anyone was sated enough to realize something had gone horribly wrong, the kingdom had a fraction of a fraction of its population left.
Now, the survivors and their descendants live disconnected from wider society, only just now making themselves known to the public. Tensions are high on their shard of Arcadia as most people, especially the remaining elves, have massive concerns about their potential return, fearing a repeat of their conquering ways and more strain on a weak infrastructure and dwindling supplies.
Notes: Vampires frequently enter a torpor-like state, where all bodily functions stop for a period of time before restarting. These periods of torpor happen more frequently and last longer the older a vampire is, and injury and sickness can shock a vampire into torpor, making it last even longer. There is always a chance that a vampire can wake up from torpor, even if the torpor has lasted centuries, so there is no real way to measure the life span of vampires.